Hehe, wait until you get the 'negative' achievements.
0 points for losing at a game of Table tennis
0 points for not doing an encore of Guitar Hero 3
0 points for failing at C&C3
Those are the real ball-kickers

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Discussion Topic
Xbox 360 Achievements
Posted on 08/27/08, 03:31 am
not that i`m suggesting they should all reward simple tasks (like that Avatar game where you can get the full 1000 points in the training level), but it seems that a lot of games are really overdoing it with achievements.
Halo3 and GTA4 bother have an absolute shedload of achievements worth a minimal amount of points each and i don`t know about anyone else, but i don`t feel any satisfaction or sense of achievement from doing something worthy of 2 points.
now CoD4 had a nice balance, there were some easy ones worth a few points you could pick up, but it rewarded you with decent point bonuses when you did the harder tasks, which made me WANT to do them.
it also kept the achievements to the single player game and used a separate reward system for the multiplayer, sometimes i feel like games are bribing you into their online content by weighting their achievements in favour of online play (Burnout revenge anyone?)
there`s an arguement for GTA4 in that it`s such a sprawling game that there are many areas in which the player could do something special (mini games, etc), but there`s not a lot special about getting in a taxi and resisting the urge to skip for 10 minutes while the AI driver takes you to your destination. where`s the achievement in that?
with all this said, i bet the game i`m working on ends up having some AWFUL achievements, that`d show me :D
Halo3 and GTA4 bother have an absolute shedload of achievements worth a minimal amount of points each and i don`t know about anyone else, but i don`t feel any satisfaction or sense of achievement from doing something worthy of 2 points.
now CoD4 had a nice balance, there were some easy ones worth a few points you could pick up, but it rewarded you with decent point bonuses when you did the harder tasks, which made me WANT to do them.
it also kept the achievements to the single player game and used a separate reward system for the multiplayer, sometimes i feel like games are bribing you into their online content by weighting their achievements in favour of online play (Burnout revenge anyone?)
there`s an arguement for GTA4 in that it`s such a sprawling game that there are many areas in which the player could do something special (mini games, etc), but there`s not a lot special about getting in a taxi and resisting the urge to skip for 10 minutes while the AI driver takes you to your destination. where`s the achievement in that?
with all this said, i bet the game i`m working on ends up having some AWFUL achievements, that`d show me :D
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Reply #1 08/27/08 5:35am
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Reply #2 08/27/08 12:06pm
see, i can get the humour behind giving away NO points, that`s kinda funny.
but to bloat a game with hundreds of puny achievements feels like straw-clutching padding.
i don`t like it and i won`t have it! :D -
Reply #3 08/27/08 3:07pm
Youll see the arbtitrary jump in difficulty in GTAIV, it just fucks you with a rusty cleaver -
Reply #4 08/28/08 7:59am
that was pretty promising up until "rusty cleaver" :D -
Reply #5 08/28/08 11:41am
I liked the rusty cleaver, I felt it added some gravitas hehe
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